RemoteSight
RemoteSight 1.2 2014-05-21 3.7 MB Shareware $27.00 OS X 10.5/10.6/10.7/10.8/10.9 2327 1 Application for video and audio transmission over a network. Click to share on Twitter (Opens in new window) Click to share on Facebook (Opens in new window).
Written and designed by Therin a’Ghaleon
for use with 5th edition Dungeons & Dragons ®
Also available at GM Binder. Please use Google Chrome for proper page layout. For Firefox and Microsoft Edge use this version.
Features
Traits
Classes
Workflow engine tutorial. Subclasses
Spells and Powers
Player Options
Skills and Tools
Races
Bestiary
Beamng drive android. This is a complete rules set and resource for DMs looking to incorporate psionic and psychic mechanics into 5th Edition D&D. You will need the core rules to play these rules as they are additions to the existing D&D rules.
I’m going to get this out of the way upfront. If you are a player wanting to use these rules, consult your DM first. Psychic abilities need to be woven into a campaign properly and not tacked on, and as such, may not be suitable for all games. The DM is the final arbiter on what materials to include in any given game of D&D.
This document is a free resource for the community. Some components are conversions and adaptations of psionic rules from previous D&D editions. This allows much of the material to be familiar as well as consistent with past incarnations. Other aspects are completely original, inspired by works from fantasy and mythology.
However, there is certainly more that can be designed and incorporated in the spirit of these rules. It is for this reason that I offer this rules set as a framework for creators to use and adapt for their own purpose.
Ever since they were included in the first edition of AD&D and every time after, psionics have been controversial. Some players love them, others hate them without abandon. For many, psionics can feel superior to magic given that psychic powers generally only require concentration, focus, and the exertion of will, while magic often requires incantations, gestures, prayers, and material components. It can feel unfair that with psionics you might never see it happen, making it hard to counter.
Some also equate psionics with science fiction and futuristic settings, making a false assumption that D&D is restricted to medieval fantasy. First, science fiction tends to use psychic phenomenon because it is grounded in pseudo science as opposed to magic that is considered at large to be the province of pure fantasy. However, in implementation, psychics are just as mysterious as mages. Psychic abilities are also inherent in the myths and legends of many cultures. Romani myths lay claims to psychic powers including precognition and psychometry among others. The legendary Hattori Hanzou was attributed using psionic abilities, as too was the Buddha, again through will and not prayer and incantation.
Spirits in fiction are also the province of psychic phenomenon, often with psionic manifestation channeling spiritual energy. Hauntings and poltergeists are common expressions of the psionic and spiritual intersection. The description of the monk’s features also feels more spiritual or psychic in nature than magical in the sense of wizards, clerics, and warlocks. Martial arts and chi are concepts that tend to tap spiritual or psychic sources.
But with all that said, whether you use psionics in your games or not is a decision you make for yourself. It is certainly possible to wrap all psychic phenomena in the bubble of spells and sorcery (you can also do the reverse and determine that magic is created by tapping psychic currents). What you need to do, however, when incorporating psionics in your campaign is to make sure it has a place in your world the same way you fit magical and divine power.
Remote Sight Word Game
If you choose to use this material, integrate everything you want and feel free to discard the rest or supplement it with additional material as you see fit.
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